Friday, December 04, 2009

Reflections on my own online learning

I've just completed an online course on teaching online. I've taken these several times and after each experience, I want to completely change everything I do in my online courses. Don't misunderstand, I always learn from these experiences - from the instructors and from my co-learners. However I am reminded that we tend to sacrifice learner-centeredness for order and time management. When I started in this field, the beck and call to online learner was flexibility and adaptability to the needs of the learner. Yet what I find is still quite instructor-directed and lock step instructional design. Is this bad? Not really, it keeps students on task and ensures mastery and community. But is there a way we can break free of this model? IT Forum has been discussing game pedagogy this week and this example from Florida Virtual Schools was shared, Conspiracy Code—History through Gaming. Game pedagogy isn't the answer to all instructional design needs, but it is clearly an engaging alternative to what many of us do now.